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Sabearteur

Project Description

A memory training game. A bear is playing as the saboteur and has to make sure he distracts the players so they get the final memory question at the end of the game right. After a few rounds it will show who was victorious. The Developers or the Sabearteur.

Project Details

Engine: Unreal Engine 4's Paper2D
Programming: C++, Blueprints
Project Duration: 5 days
Team Size: 4 people
Project Role: Lead Programmer, Designer

My Work

Level Generation
The Gameplay
Randomizing Questions
Using Procedural Random generation
Programmed Animations
4 player input controlling
User Interfaces


Note: video's are not representative of gameplay, only a part of the game loop.