CV last update: 02/07/2019
My name is Jesse van Vliet, I am 23 year old, I have recently graduated
from my BSc in game programming at the HKU.
I have enjoyed every bit of 7+ years of game development and I’m ready
to start a new challenge outside of just university & personal work.
Until recently I was also a member of the University of the Arts Utrecht Board of Admissions for new applying students in the direction of Game Programming.
Focus on various aspects of Game Programming: Gameplay, AI, Tools, Content Generation. A lot of group projects with other game related studies.
Focus on basic game development in OpenGL (C++) with a bit of engine works.
I work together with professors, lecturers and other students on the university to solve problems and bring issues to the attention of the school board. This involves meetings with the director, study leaders and various other professors.
Other stuff that I do is provide feedback on the university's curriculum for various Games & Interaction studies.
Helping on a variety of projects, but primarily focus on the Hero OnboardGame - An in-house tool to gamify complex problems and allows these gamified problems to be written on paper and in project definition.
The creation of Hack Stevie. A project to raise awareness of cyber threats and cyber security in the digital world at dutch middleschools. This project was met with great responses. I also worked on a variety of other projects.
Mostly working on the base game architecture of a HTML5 project which will be the foundation of a series of Applied Games, one of these games is a game about floodings in the Netherlands.
Working with Eclipe, now Android Studio to create customized applications for customers of the company for a variety of uses. I've also worked with WordPress plugins and created a few for private use.
|Gameplay Programming||Networking (+SteamWorks)||Technical Art|
|UX Development||Artificial Intelligence||Procedural Generation|
|Unreal Motion Graphics||Databases & Display||Game Optimization|
|Virtual Reality||Tool Development||Build Automation|
|Visual FX||Network Optimization||A* Pathfinding|
|Multiplatform Development||LeapMotion||Fractals & Boids|